The name Qi̘v Ftsdíhkud is derived from the Tauric language, as Qi̘v Ftsdíhkud was founded by Helocomys Bevan, who was culturaly Tauric.
Climate
Qi̘v Ftsdíhkud has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Qi̘v Ftsdíhkud receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Qi̘v Ftsdíhkud covers an area of nearly 274 km2 (109 mi2), and an average elevation of 6236 m (20459 ft) above sea level.
Overview
Qi̘v Ftsdíhkud was founded durring the late 12th century in winter of the year 1095, by Helocomys Bevan. The establishment of Qi̘v Ftsdíhkud was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Helocomys Bevan struck deals with nearby nations and communities to establish Qi̘v Ftsdíhkud as a prison colony.
Qi̘v Ftsdíhkud was built using the conventions of Tauric durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Ftsdíhkud is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Ftsdíhkud is is constructed arround a semi-circular narrow packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Qi̘v Ftsdíhkud's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual yet seemingly effective fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
A look around Qi̘v Ftsdíhkud is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The city has truly fallen to evil.
Civic Infrastructure
Qi̘v Ftsdíhkud possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Ftsdíhkud has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Ftsdíhkud has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Ftsdíhkud. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Ftsdíhkud's parks.
Qi̘v Ftsdíhkud has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Ftsdíhkud.
Qi̘v Ftsdíhkud has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Ftsdíhkud has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Ftsdíhkud has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Ftsdíhkud has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Ftsdíhkud has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Ftsdíhkud has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Ftsdíhkud has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Ftsdíhkud's public wards, blessings, and other arcane systems.
Qi̘v Ftsdíhkud has an Millitary Academy which trains military officers and specilists.
Qi̘v Ftsdíhkud possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Ftsdíhkud's grid is powered by a god's will and kindness.
Qi̘v Ftsdíhkud's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Ftsdíhkud has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Ftsdíhkud has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qi̘v Ftsdíhkud has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Ftsdíhkud's natural decorations nor waterways.
Qi̘v Ftsdíhkud has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Ftsdíhkud has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Ftsdíhkud has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Ftsdíhkud is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Qi̘v Ftsdíhkud's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, winter is long in Qi̘v Ftsdíhkud.
The Raven Swarm near Qi̘v Ftsdíhkud are known to be almost tame, such that they can be put to domestic use.
Qi̘v Ftsdíhkud's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Invocation energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 129
Farmers: 186
Farm Laborer: 326
Hunters: 224
Milk Maids: 163
Ranchers: 82
Ranch Hands: 173
Shepherds: 167
Farmland: 265543 m2
Cattle and Similar Creatures: 16311
Poultry: 195732
Swine: 13048
Sheep: 652
Goats: 130
Horses, Mounts, and Beasts of Burden: 6524
Craftsmen
Arms and Toolmakers: 144
Blacksmiths: 144
Bookbinders: 89
Buckle-makers: 84
Cabinetmakers: 141
Candlemakers: 197
Carpenters: 228
Clothmakers: 186
Coach and Harness Makers: 70
Coopers: 181
Copper, Brass, Tin, Zinc, and Lead Workers: 95
Copyists: 62
Cutlers: 53
Fabricworkers: 144
Farrier: 395
Furriers: 42
Glassworkers: 250
Gunsmiths: 143
Harness-Makers: 61
Hatters: 126
Hosiery Workers: 46
Jewelers: 71
Leatherwrights: 176
Locksmiths: 67
Matchstick makers: 103
Musical Instrument Makers: 89
Painters, Structures and Fixtures: 80
Paper Workers: 90
Plasterers: 89
Pursemakers: 101
Roofers: 67
Ropemakers: 65
Rugmakers: 60
Saddlers: 112
Scabbardmakers: 140
Scalemakers: 69
Scientific, Surgical, and Optical Instrument Makers: 41
Sculptors, Structures and Fixtures: 62
Shoemakers: 62
Soap and Tallow Workers: 207
Tailors: 521
Tanners: 81
Upholsterers: 95
Watchmakers: 88
Weavers: 186
Whitesmiths: 53
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 88
Booksellers: 108
Butchers: 159
Chandlers: 163
Chicken Butchers: 178
Entrepreneurs: 69
Fine Clothiers: 171
Fishmongers: 167
Florists: 40
Potion Sellers: 114
Resellers: 241
Spice Merchants: 91
Wine-sellers: 133
Wheelwright: 101
Woodsellers: 63
Service workers
Bakers: 343
Barbers: 289
Coachmen: 94
Cooks: 271
Doctors: 131
Gamekeepers: 100
Grooms: 56
Hairdressers: 217
Healers: 183
Housekeepers: 210
Housemaids: 466
House Stewards: 210
Inns: 63
Laundry maids: 125
Maidservants: 217
Nursery Maids: 120
Pastrycooks: 203
Restaurateur: 260
Tavern Keepers: 296
Specialized Laborer
Ashworkers: 88
Bleachers: 60
Chemical Workers: 37
Coal Heavers: 133
In-Town Couriers: 151
Long Haul Couriers: 148
Dockyard Workers: 130
Gas Workers: 32
Hay Merchants: 54
Leech Collectors: 189
Millers: 148
Miners: 159
Oilmen and Polishers: 103
Postmen: 133
Pure Finder: 83
Skinners: 176
Sugar Refiners: 37
Tosher: 98
Warehousemen: 217
Watercarriers: 143
Watermen, Bargemen, etc.: 186
Skilled Laborers
Accountants: 83
Alchemist: 95
Clerk: 133
Dentists: 67
Educators: 169
Engineers: 98
Gardeners: 68
Mages: 48
Plumbers: 70
Pharmacist: 77
Professors: 28
Scientists: 48
Wizards: 28
Civil Servants
Adventurers: 61
Bankers: 91
Civil Clerks: 151
Civic Iudex: 73
Consultants: 43
Exorcist: 155
Fixers: 76
Kami Clerk: 131
Landlords: 124
Lawyers: 81
Legend Keepers: 110
Militia Officers: 501
Monks, Monastic: 203
Monks, Civic: 191
Historian, Oral: 159
Historian, Textual: 81
Policemen, Sheriffs, etc.: 135
Priests: 271
Rangers: 86
Rat Catchers: 96
Scholars: 103
Spiritualist: 123
Slayers: 36
Storytellers: 237
Military Officers: 203
Cottage Industries
Brewers: 210
Comfort Services: 217
Enchanters: 74
Herbalists: 70
Jaminators: 197
Needleworkers: 217
Potters: 108
Preserve Makers: 176
Quilters: 91
Seamsters: 362
Spinners: 176
Tinker: 75
Weaver: 171
Artists
Actors: 70
Architects: 25
Bards: 100
Costumers: 39
Dancers: 75
Drafters: 42
Engravers: 53
Fine Furniture Carpenters: 31
Glaziers: 67
Inlayers: 60
Musicians: 197
Painters, Art: 33
Playwrights: 70
Sculptors, Art: 57
Wood Carvers: 224
Writers: 217
Produce Industries
Butter Churners: 210
Canners: 167
Cheesmakers: 233
Ice Merchants: 28
Millers: 135
Picklers: 118
Smokers: 79
Stockmakers: 72
Tobacconists: 100
Tallowmakers: 159
24649 of Qi̘v Ftsdíhkud's population work within a Foundational Occupation.
1321 work in Agriculture
5656 work as Craftsmen
1975 work as Merchants
3854 work as Service Workers
2505 work as General Laborers
1012 work as Skilled Laborers
3521 work as Civil Servants
2144 work in Cottage Industries
1360 work as Artists
1301 work in Produce Industries
39291 of Qi̘v Ftsdíhkud's population do not work in a formal occupation, but do contribute to the local economy. 1304 (2%) are noncontributers.
Points of Interest
Qi̘v Ftsdíhkud is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Qi̘v Ftsdíhkud might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
Qi̘v Ftsdíhkud is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Qi̘v Ftsdíhkud for years. One of Qi̘v Ftsdíhkud's festivals remembers the hero.